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March 03, 2010
Allods Online: Playing on ISA Server
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Labels:
allods online
February 14, 2010
Canceled my Aion subscription
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I'm not sure what the next MMO will be i play or if I'll start a new blog about it, but you can be sure I'll keep you posted about it. From the looks of it i might play Allods Online (EU) casually for a while and see how that moves along. If you'll play on the EU server and want to team up, poke me about it.
So to all readers, some of you followed me since WAR, thanks for reading and all those nice eMails and ingame chats.
Labels:
Aion
January 21, 2010
Cooperative Gameplay
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There were also some, after my last blog post, that suggested new MMOs to me or offered me beta keys to upcoming titles. Very cool of you guys, thanks. I'm always open to try out new MMOs, so just keep poking me... I might consider it.
During the holidays i had a friend over and we wanted to hang out and play some computer games together. Since he did not bring a Laptop with him, that only left us with my desktop computer. If you own a console there are plenty of games that offer cooperative gameplay - at the same time, on the same screen - but with a normal PC things look different. If you do not include any shooters or racing games, what co-op games are you left with? To be honest i had to do quite some research to find a few titles that are fun to play. I'll share the best with you here:
Bombermaaan (free)
Bombermaaan is a classic bomberman clone with all kinds of different power-ups and such. You can use gamepads and play with up to 5 players on the same computer. *lol* I suggest you disable the "hurry up" feature of making the playground smaller tho. Tip: Backspace will take you back a step during the sub-menus.
Bionic Commando Rearmed
A 2D platform game featuring a guy with a large gun and a bionic arm that can shoot a grappling hook. In co-op game play two players can play together at the same time. Utilizes an intelligent split-screen system if the players move too far apart from each other. Classic platform jumping and shooting, you can use gamepads. fun!
Blobby Volley (free)
Two alien blobs play volleyball against each other. Not really co-op i know.
Ballerburg (free)
Do you remember the really old Ballerburg from Atari ST? Two players shoot cannonballs from their castles over a mountain. You have to take wind strength/direction into account and use gunpowder and cannon angle to hit parts of the other players castle. The free game i link to is only in German afaik, but should be easy enough to figure out. Not really co-op either.
LEGO Star Wars / LEGO Indiana Jones / LEGO Batman
WTF? You think... LEGO? Hell yeah! ;) Until i searched for good co-op games I've never even bothered nor tried the LEGO video games. They are developed by Traveller's Tales and despite being games you could even play with your kids (rated 10+) they offer enough cartoon violence and small puzzles to keep you entertained. Get some booze and smash stuff in LEGOland. You can play with gamepads and two players can adventure at the same time, the newer titles offer an intelligent split-screen feature should the players move to far away. It's more fun then you think it would be...
Do you kow any other good PC games with cooperative gameplay? Share with me...
Labels:
Cooperative Gameplay
December 17, 2009
Life past 40 and current things
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All the RNG (random number generator) rolls are starting to get on your nerves as well sometimes. Be it expert crafting quests or just trying to improve your gear with manastones, everything is just very, very random and if you have a long line of failures - blowing millions of kinah into the wind - i can see some people ragequit.
Good news for the Templars tho: After 40 you stand a good chance in PvP if you are proper geared and have the valuable stigmas equipped. Maybe during the upcoming holidays I'll write a longer article about Templar playstyle and gear after 40.
Did the recent bot-bannings from NCsoft help? Some... but not that much. You still see daily gold-seller private stores in all major hubs (since the software is not able to detect a gold seller add in the shop text) and i still encounter bots daily in the high-level areas - especially in the non-peak hours - which means they have been playing undisturbed until level 40plus. IMO without proper game master support 24/7 and a better ingame support system NCsoft won't win the fight.
As long as i don't hit 50 and get really bored then, I'll keep playing Aion for now. But due to the circumstances i won't have as much patience with Aion as i did with other MMOs that offered at least a better service. Beside some vage promises i don't see the ingame support change soonish tbh.
Edit: Ah yes, forgot to mention i encountered my first bugged/non-translated quest in Aion. Apparently the localization team screwed up and forgot to translate a few quests. The one everybody is talking about atm is a 2nd entry quest that will let you enter Dark Poeta for only 5 scales instead of 20. The quest i encountered is The Inscrutable Stranger, you can't take it while running the client on english. For EU its pretty easy to switch the game in the language options (launcher) to eg. German or French, then you can take and solve the quest. For the US i think fastet way is to temporarily rename the 1_enu.pak & 2_enu.pak and therefore start the client in korean. The overall localization job on Aion is really good, but how can you completely forget some quests?
Labels:
Aion
November 30, 2009
Create Custom Map Markers via Texteditor
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After writing about how to copy the rift locations into your ingame memopad back then, i started to wonder how the map ID code for other custom map links would be. Since this way you could communicate ingame map markers with friends and legion mates by email or forum. Recently i took the time to figure out how to do this and wanted to share it with you...
The code for a map marker looks like this:
[pos:text/linkname;zone/mapID x-coords y-coords z-coords mapsubzone]
Example:
[pos:alchemist;120010000 1187 1521 0 -1]
(This would be the alchemist in the crafting district in Pandaemonium)
Explanation how to build the code:
The start always has to be [pos: followed by the text/linkname; (the semicolon is important) you choose the ingame link will have and it ends with a ]. The linkname can be longer, but the marker on the map will only display up to 10 characters on a mouse-over.
Zone & Map IDs
Next is the ID number for the zone/map. Those are the corresponding numbers:
Asmodae
120010000 = Pandaemonium
220010000 = Ishalgen
220030000 = Altgard
220020000 = Morheim
220040000 = Beluslan
220050000 = Brusthonin
Elysea
110010000 = Sanctum
210010000 = Poeta
210030000 = Verteron
210020000 = Eltnen
210040000 = Heiron
210060000 = Theobomos
Abyss
400010000 = Abyss / Reshanta (see explanation about mapsubzones below)
X/Y/Z coordinates
Next follows the coords for the correct placement on the map. Keep in mind that the zones have different sizes, so the coordinates will be different for different maps. To get the right location you can use the ingame command /loc which will print your current coordinates into your chatwindow. Since maps only have two dimensions, the z-axis will alyways be 0 (zero) for your custom links. If you use /loc you will see that often the coords will be printed as eg. 1522.36 - you can use the exact location with the dot for the link if you wish, but the custom marks are not *that* exact. So usually you'll be fine just using the first couple of digits.
Mapsubzones
This one took me a while to figure it out. The mapsubzone will always be -1 or 0 (both works) for your links for the normal zones. BUT the Abyss is different. Here the mapsubzone corresponds to the abyss layer you want to mark:
1 = Lower Abyss
2 = Core
3 = Upper Abyss
Example for an upper Abyss link would be:
[pos:Vindachinerk;400010000 2691 593 0 3]
How to use this properly?
For one you can exchange ingame links with friends in your forum, etc. which makes creating some guides much easier. In addition you could use aiondatabase.com as their map markers also display coords if you mouse-over them. Therefore you could look up NPCs and create the markers in your texteditor to place them into your memopad for later reference.
Use the comments if you have any questions...
Labels:
coordinates,
maps,
mark custom location,
marker,
pos
November 26, 2009
Shortcut to Draupnir Cave
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You'll want to move to position 1 first. Run up the slope as shown on the left picture. From up there you'll glide over to the other side as seen on the right picture.
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Over on the other side you need to climb the mountain as shown in the left picture. This part is pretty easy to find your way up. On top of the mountain you will glide over towards the area of the Beluslan Observatory as shown on the right picture.
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At the Beluslan Observatory you'll want to jump off at position 2, the broken bridge part shown on the picture to the right, and aim to glide to the area at position 3. Now you are very close to the bridge leading towards the cave area. This shortcut should save you and your group members some time.
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Tip of the Day: You can also use the first shortcut to reach the Beluslan Observatory. Since you can solo the campaign quest Restoring Beluslan Observatory, that's easy 3.5 million XP at level 39.
November 25, 2009
NCsoft and the Dilemma with Support, Bots & Goldsellers
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Aion's monthly fee is in line with all the other pay-to-play MMOs out there. BUT the Aion Game Master support "ingame" is only available during normal office hours and not 24/7. WTF? We pay the same amount of money to a company that does not offer the same level of support then all the other MMOs out there? This fact really does twist my head. If you got a serious character bug or some other issue you have to wait forever until you get a response. I also remember reading in some forum that the German CM mentioned it might be better to use the NCsoft website support formular since they can deal with all issues and the system ingame can't. In addition those support systems are not linked - at least weren't when i read about it. So basicly NCsoft is earning more money with Aion then other MMOs due to them not paying as much for support as other companies do? This point really feels like a customer rip-off to me.
Service Announcements
The server maintenance times are not communicated very well by NCsoft, sometimes you don't know about them until the yellow info text appears ingame. I know, there can be the need for emergency downtime, but if the game runs stable those occasions should only be few. No one can tell me NCsoft decides a few hours before maintenance "Hey, let's take the servers down today!". How about two days notice in advance? Also better info ingame would be nice. At the moment you get a blurry info warning that tells you "shortly", which can be anywhere between 2-30min. and then a 60 seconds cooldown. In addition, why don't we have the patch notes up to read already while the servers are being offline? Oh wait, at least the official EU website has some database flaw and we can't even read the official news while the servers are down. We have to check the US website to be able to access them. Service announcements and upcoming downtimes need to be communicated far better by NCsoft. And why are there so many downtimes we get zero info about what was fixed? The patch notes we get from NCsoft are never complete as well. Did you for example know that you can meanwhile re-arrange/sort the skill-chains?
In addition while not directly related, patch 1.5 did not reduce the grind like it was announced. Only few quests had their reward upgraded and still around level 35+ most quests are just not worth your time and you are better of just grinding mobs instead.
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Due to the lack of GM presence on the servers and the short ingame support hours plus the very cumbersome report interface (did you know you can't even use the autoreport feature on a goldseller with a private store in the capitol?) the gold sellers spam the chat channels all day long. In addition you have goldsellers with private stores advertising their website for days. Not hours... days! I mean c'mon... police the servers and add some fast/easy ways for players to click & report the goldseller, then you just need personnel going through the reports and check logs. I have never played any MMO where the advertising could go on for such a long time without support interference. The quick-block feature was a right step, but did not change the amount of spam. NCsoft could have just used it to flag accounts for manual review: If a player gets blocked my many people in a short timeframe, something should be wrong. The last maintenance disabled the block feature again btw. WTF? Let's hope todays maintenance will enable it again. Edit: It might be that the block list is just full and you just get zero notice about it, have to test that later. In addition: If you block someone on one of your characters, you CAN NOT block him on another. you get the message that character is already blocked, but you still get spammed by that person. Major flaw in the interface, needs fixing. The ongoing goldseller spam gives people the impression NCsoft doesn't care at all what's going on, which also results in more people behaving like jerks then as if people think there is some form of server-police. Meanwhile players even use auto-fill-form browser addons to send in website tickets, as the ingame reports do nothing. Patching the game so players below level 10 don't have access to certain ingame features does nothing but annoy/alienate low level players and had no effect on goldsellers whatsoever IMO.
Bots... they are everywhere. There are several areas continously flooded with them. At a first glance you think the /AutoReportHunting command offers a nice way to report them. The next day the same bots are still there and keep on grinding - if you are unlucky taking all your quest mobs. Since you can only report 10 players per day, i use that amount up if i only enter one area where bots are... yes, that many hang around. It's very discouraging to see them day after day, despite multiple reports. I know many players just gave up reporting them, since it seems to have no effect. The problem might be within the /AutoReportHunting system itself. I always had the impression this would report the player to a GM, who would investigate the case. Tho reading this post it seems to be just an automated system that will in the end result in the character not getting any loot/XP. Apperently this feature will fade away over time, which might explain some bots disappearing for a while and then surfacing again. If it truely works like that, it does not suprise me there are still so many bots around.
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Today i heard that supposedly NCsoft hired more support people in the US and they started to ban goldsellers during a few hours and not days. Let's hope this trend will also come to the EU. Tho two months after release it still leaves a really bad aftertaste and we'll have to see when/if they can fix this problem properly.
NCsoft announced they recently banned 16.000 accounts due to them violating the terms of service. This might be a first step, but i still see goldsellers and bots around... so they only catched some. In addition there are many players that claim they were banned innocent and blame NCsoft "automated banning filter" for that, while NCsoft claims they investigate multiple incidents before a ban.
Paying for a non-existent support is a major dealbreaker for me and i know I'll have less patience with Aion - should i get bored - then i had with other MMOs, if NCsoft won't fix the support issues in a proper timeframe.
Tip of the Day: If you have trouble reaching aionsource with Firefox since monday, like i did, clean your browser cache and all should work fine again.
Labels:
AutoReportHunting,
bots,
missing support,
NCsoft
November 24, 2009
New Aion Vision Trailer
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Aside from the new engine, from what i saw the trailer shows:
- swimming & diving (underwater areas)
- new really large creatures to fight (including a big ass dragon)
- seasons in all areas including capitols
- player housing (including custom furniture) next to capitols
- some kind of black-board system
- new travel system via boat (water & air), probably addition to flight master
- player mounts with option to carry another player with you as well
- feature to knockdown/tame wild animals and ride those
- new weapons/spells
- crossbows
- a Templar transforming his shield into a grappling-hook-hand
- Spiritmaster fighting on the back of a raptor
- the summoning of a huuuge mountain like giant
- a large battle between Elyos & Asmodians inside the asmo player housing area
Truely some cool stuff. Anything else you spotted, that i did miss?
Edit: You can download a HD version (448MB) of the trailer in .flv from NC korea here.
Labels:
video,
Vision Trailer
November 06, 2009
What's in the Pipeline...
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On a sidenote i switched the tooltip syndication to aiondatabase.com since their tooltips and UI in general are much better then from aionarmory. Only thing thats missing are the helpful comments like at the armory, else it feels more accurate and up to date as well. No idea what's going on at aionarmory, but feels like they did not work on it for ages.
Question of the Day: Does anyone know 100% for sure how the Expand Cube Ticket will affect the max. number of usable cube rows? I know the quests you can do to expand the cube have no effect on the number of rows you can buy, but what about the ticket? Is it the same?
November 04, 2009
Got me a new shield... with a Bullhead
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Tip of the Day: Did you realize while flying the left-button mouselook features does not work properly? It seems like the mouselook changes while flying for some weird feature that is eluding me. There is a possibility to look around properly while flying tho: Hold the middle-mousebutton pressed to freely look around while flying into some other direction. I started to just use the middle-mousebutton to look around to get used to it. Once you realized its possible, its a lot less annoying to fly and look around for enemies or certain mobs. When you click the middle button once, your view turns around 180 degrees (if you have this feature switched on), which can be useful to look behind you if you are being chased.
Labels:
shield,
Tip of the Day
October 26, 2009
Harvest Revel Event = fail ?
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Maybe some of you have seen anything special? If so, share it with the rest of us...
Labels:
event,
Harvest Revel
October 22, 2009
Hey, Hey... what's going on?
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I'm still playing Aion more or less daily and overall am enjoying it. Some things are really great, some are very cumbersome. At the moment i continuously hit a wall where i run out of quests and have to grind approx. half a level until i can take more quests. Since many of the repeatable quests are just not worth the time invested. It feels to me they screwed up the minimum level for quests around 35, some of the quests i can take give so little reward in XP and the mobs are way to easy for me, its more effective to grind higher level mobs then to do those quests.
About some things like more or less non-existent "office hours support" or hot topics like the gold seller spam I'll write another day. I also wrote Ayase with a few questions about it several weeks ago, but never got an answer back. Basicly from what i saw so far community management is run similar to the support at NCsoft, understaffed. Mythic/GOA had a much better relationship with blogs as well.
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Question of the Day: Why can't you read the official news at the Aion website during server downtime? It works for US...
September 28, 2009
Recruit Group feature - Looking for Group chat links
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Tip: As inserting the link will delete all text in the chatline, best insert the link first and then write some info behind it. Since if you do not make it clear what your group intends to do and what class/level you are searching for you'll get spammed by whispers when people just click the recruit link.
Edit: One of the recent patches changed the behavior of the links. Now if you right-click you apply for the group and a left-click shows the group window.
Labels:
chat,
command,
Looking for Group,
Recruit Group
September 25, 2009
Busy, busy
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As i mentioned earlier i wrote some articles and such for different Aion publications. Some of the stuff has not being polished by me yet and is not used there since we could not agree on terms. I'm torn tho if i should put a lot of work into writing "long" guides for my blog since there are so many people that just blatantly steal your content, doing a copy/paste job onto their own website to generate content. I think for the moment I'll stick to the shorter post style like i maintain right now. Some days ago while i was thinking about it, i had the idea to set up a "coffee club" - basicly everytime someone spends the time to buy me a coffee i generate some short article with tips and send it to all those that already bought one. Then again that feels like ppl are forced to use that option, which is not true. I don't know... will think about this further. Just felt like i should do the guys & girls something nice.
I got a bunch of stuff in the pipeline, just need enough time to go over notes and write about it. Stay tuned...
Tip of the Day: Once you get the Quest [Spy] Liquor that Makes You Vanish (asmo), wait with drinking the liquor until you picked up more [Spy] quests (around lvl 22 & 23) and then use this quest as your ticket into Elyos country. Rifting, especially at the early levels due to some areas being off-limit for you, is somewhat random and it can take a while until you are able to grab a rift. Not to mention some entrance areas being... not suitable for lower levels. ;)
Labels:
blog,
coffee club,
Tip of the Day
September 23, 2009
Ding, lvl 20
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Due to the enforced character creation rules all servers look fairly balanced so far. Check out the new official Server Statistics site.
Did you see the new Aion live Character & Legion Database?
I'll try to take more notes and post some stuff about my adventures while i get further into the game. Since NCsoft made a major update to their Powerwiki some new information came through, so i have to update older guides i posted. Kudos to NCsoft for pulling off so many website updates. TBH i did not think they would make it in time. Updating older posts in my blog can take a few days tho, as i have to balance playtime and writing for my blog. ;)
September 20, 2009
Pre-Selection & Headstart
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Pre-Selection, even without GameGuard, brought some trouble for people. If you get an "Error During Last Operation" while trying to patch up to version 1.5.0.6 use the small arrow (see pic) and choose "view last error" to get a better idea what is wrong. In same cases you can choose force-play to reserve your name and create a character even when the patching does not work for you yet. Personally i had trouble to download the patch as well initially. I had an error 36 and could not connect to the patch server. Remember, if you made any changes during beta to fix server access you need to reverse them. After trying to manually update for some time i looked around the forum since i could not imagine its just the server overload preventing me to patch. What did the trick for me: Looks like NCsoft switched patch server and with it changed the IP adress. Therefore if the IP for aion.patcher.ncsoft.com is cached somewhere (Provider DNS or local cache), you try to connect to the wrong server. If you use Windows XP go to the C:\WINDOWS\system32\drivers\etc\hosts file and open it with a text editor. Add "206.127.155.34 aion.patcher.ncsoft.com" without the " to point your computer to the new patcher IP. After this i could download the patch without any problems. Please remember you did this change, should NCsoft change server you need to reverse it. Edit: I just read NCsoft worked some tech-voodoo and it should work now on its own. Maybe try once more if you had an error 36 before.
In addition some people had the problem their complete interface turned korean. LOL If you have this problem check this thread, maybe one of the solutions can help. The thread also gave me an idea how to get rid of the North America marked Aion in my launcher, tho just renaming the folder to AionEU did not do the trick for me but i had to edit the registry key for installation path and the NCSoft\Launcher\Config\Default\GamesAddendum.xml file to switch my version to official EU. There also seem to be some weird errors including "Error Code: 3 (PatchPathNotFound)", i had that too in the beginning but it went away on its own.
On a sidenote: Our guild Versus chose a server and I'm happy we'll join the unofficial European English Roleplay server Gorgos. I played WoW and AoC on roleplay servers and while i don't always take the time to RP, i usually enjoy and respect the company of roleplayers. It can be great fun to run into some player run event out of the blue. I'm looking forward to also report about RP events from time to time, should i manage to attend them.
Labels:
Aion,
GameGuard,
headstart,
pre-selection,
server
September 16, 2009
We're getting close
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September 11, 2009
Quick Blog Update
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I'm still not sure how NCsoft will be able to handle the current issues before headstart, but they are working on them and finally there also appear more posts from the official team on the forum. Not as many as you could call it proper support yet, but its a start.
Since my time will be limited somewhat next week i might keep the ongoing Monster Raffle Contest (you can win free ventrilo servers from UGT) open a few days longer. Until i did not officially close the contest, feel free to post further entries.
Labels:
blog,
monster raffle,
ugt
September 09, 2009
Another 5000 Open Beta Keys (EU) at Eurogamer
Be quick and grab one over at Eurogamer if you still have friends that lack one.
Labels:
open beta
Cannot connect to the authorization server. (EU)
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On an open beta related note, NCsoft posted some Open Beta Updates to let us know they are working on the fixes. The official forums still contain very little to no information on the known infos tho. Looks like they're throwing out more beta keys as well.
Beside the login, crash, lag and Game Guard problems the game currently has to deal with there are also some wierd ingame bugs that annoy the hell out of me: If you use shield skills like eg. Shield Defense I your auto-attack is turned off sometimes. In addition the "new" left-mouseclick camera look is not behaving like we're used to and if you move at the same time while looking around some wierd behaviour occurs, like turning you into a different direction and such.
And remember: The Monster Raffle Contest is still going on!
Labels:
open beta
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