November 30, 2009

Create Custom Map Markers via Texteditor


After writing about how to copy the rift locations into your ingame memopad back then, i started to wonder how the map ID code for other custom map links would be. Since this way you could communicate ingame map markers with friends and legion mates by email or forum. Recently i took the time to figure out how to do this and wanted to share it with you...


The code for a map marker looks like this:
[pos:text/linkname;zone/mapID x-coords y-coords z-coords mapsubzone]

Example:
[pos:alchemist;120010000 1187 1521 0 -1]
(This would be the alchemist in the crafting district in Pandaemonium)

Explanation how to build the code:
The start always has to be [pos: followed by the text/linkname; (the semicolon is important) you choose the ingame link will have and it ends with a ]. The linkname can be longer, but the marker on the map will only display up to 10 characters on a mouse-over.

Zone & Map IDs
Next is the ID number for the zone/map. Those are the corresponding numbers:

Asmodae
120010000 = Pandaemonium
220010000 = Ishalgen
220030000 = Altgard
220020000 = Morheim
220040000 = Beluslan
220050000 = Brusthonin

Elysea
110010000 = Sanctum
210010000 = Poeta
210030000 = Verteron
210020000 = Eltnen
210040000 = Heiron
210060000 = Theobomos

Abyss
400010000 = Abyss / Reshanta (see explanation about mapsubzones below)

X/Y/Z coordinates
Next follows the coords for the correct placement on the map. Keep in mind that the zones have different sizes, so the coordinates will be different for different maps. To get the right location you can use the ingame command /loc which will print your current coordinates into your chatwindow. Since maps only have two dimensions, the z-axis will alyways be 0 (zero) for your custom links. If you use /loc you will see that often the coords will be printed as eg. 1522.36 - you can use the exact location with the dot for the link if you wish, but the custom marks are not *that* exact. So usually you'll be fine just using the first couple of digits.

Mapsubzones
This one took me a while to figure it out. The mapsubzone will always be -1 or 0 (both works) for your links for the normal zones. BUT the Abyss is different. Here the mapsubzone corresponds to the abyss layer you want to mark:

1 = Lower Abyss
2 = Core
3 = Upper Abyss

Example for an upper Abyss link would be:
[pos:Vindachinerk;400010000 2691 593 0 3]

How to use this properly?
For one you can exchange ingame links with friends in your forum, etc. which makes creating some guides much easier. In addition you could use aiondatabase.com as their map markers also display coords if you mouse-over them. Therefore you could look up NPCs and create the markers in your texteditor to place them into your memopad for later reference.

Use the comments if you have any questions...

6 comments:

Jeff said...

Very helpful, thank you

Eleint said...

Something worth reading, thanks.

Csaba said...

Hello Thulf, Did you know, how can you directly determine the location string ingame? Just hit an enter, locate any place on map with ctrl+rightclick, and after then just put the "/w " string between the location. After then, the "Location" will modify into something like this:
"[pos:Location;400010: 2151.8 571.2 0.0 1]"
It is maybe the easiest way to determine a location's coordinates.

Good Luck from Hungary (Menorel@Variance)

Thulf said...

Thanks for sharing Csaba, nice to know. Too bad you can't use it to copy the whole link, but helps. ;)

Anonymous said...

any idea what the exact cordinate for dark poeta is?

rainmanmark said...

Next follows the coords for the correct placement on the map. Keep in mind that the zones have different sizes, so the coordinates will be different for different maps. To get the right location you can use the ingame command /loc which will print your current coordinates fifa 13 xbox coins and http://www.mmowalmart.com/FIFA-13/XBOX360/ into your chatwindow. Since maps only have two dimensions, the z-axis will alyways be 0 (zero) for your custom links. If you use /loc you will see that often the coords will be printed as eg. 1522.36 - you can use the exact location with the dot for the link if you wish, but the custom marks are not *that* exact. So usually you'll be fine just using the first couple of digits.