Showing posts with label Aion. Show all posts
Showing posts with label Aion. Show all posts

February 14, 2010

Canceled my Aion subscription

Just fyi i did cancel my Aion subscription recently. I did not really miss the game during my short break and that - at least for me - is always a bad sign. Despite what NCsoft says, the grind and the missing incentive (eg. finding new useful & fun stuff on mobs etc.) plus many people leaving i was playing with did the rest. In addition there are some core problem with class balance for melee & ranged classes at the higher levels IMO. I don't want to rant too much here or go further into detail. I got a bunch of unfinished maps and instance stuff, but don't think I'll publish them since i dislike posting unfinished stuff. Maybe if i get bored i might finish some and add them here some day.

I'm not sure what the next MMO will be i play or if I'll start a new blog about it, but you can be sure I'll keep you posted about it. From the looks of it i might play Allods Online (EU) casually for a while and see how that moves along. If you'll play on the EU server and want to team up, poke me about it.

So to all readers, some of you followed me since WAR, thanks for reading and all those nice eMails and ingame chats.

December 17, 2009

Life past 40 and current things

My Templar Thulf is level 42 meanwhile. Yes i know, did not play as much as others who reached 50 long ago. I also can only stand the grind for such an amount of time, so i have to go and eg. explore areas with mobs that will kill me quickly to stay sane. ;) In addition, if i am grinding, usually i like to kill mobs at least 4-5 levels higher then me, which is probably not the best xp/h ratio but at least some kind of a challenge if you get adds or such. The longer i play Aion, the more you get the feeling the game is not as polished as many people think it is, just looks pretty. The major annoying thing is the quest rewards and quest access. Basicly the level you can finally take a quest, the mobs you have to kill for it are seldom a challenge anymore. Add to this that most high-level quests give a pitty XP reward and you are just better off killing mobs aka grinding then doing quests. What i do is pick those quests that a) Seem to have a fun storyline b) offer a good reward (be it XP, kinah or items). Basicly after level 30+ i abandoned a large amount of quests due to the low reward those offer. Taking this approach will maximize your XP gain, but you need to do some research on which quests will lead to other questlines, so you don't miss anything important. Some days you get really bored grinding, then you might take on some quests just for the heck of it. So does this means its really bad after 40? It's not *that* bad, but still quite a grind (aka mindless monster killing) despite what NCsoft says. They intend to offer some Double Experience Weekends now to patch things up, but what i really lack is looong questlines with a great story and proper reward for the time invested. Some of the short movies you get to see while questing are really good. Once you hit 40 there are more things to do then grinding tho: The Shugo pirate ship Steel Rake instance, the Alquimia Research Center instance (42 skill books drop there) and more fortress dungeons in the abyss. Soon you'll also be able to do Draupnir Cave as well, tho from the looks of it many skip that dungeon as its very long if you don't know the right short cuts, and the final boss is a bitch. People rather seem to grind to 50 and do eg. Dark Poeta instead. So its not just grind, grind and you have things to do, but only few quests when you adventure solo because your friends are offline or busy.

All the RNG (random number generator) rolls are starting to get on your nerves as well sometimes. Be it expert crafting quests or just trying to improve your gear with manastones, everything is just very, very random and if you have a long line of failures - blowing millions of kinah into the wind - i can see some people ragequit.

Good news for the Templars tho: After 40 you stand a good chance in PvP if you are proper geared and have the valuable stigmas equipped. Maybe during the upcoming holidays I'll write a longer article about Templar playstyle and gear after 40.

Did the recent bot-bannings from NCsoft help? Some... but not that much. You still see daily gold-seller private stores in all major hubs (since the software is not able to detect a gold seller add in the shop text) and i still encounter bots daily in the high-level areas - especially in the non-peak hours - which means they have been playing undisturbed until level 40plus. IMO without proper game master support 24/7 and a better ingame support system NCsoft won't win the fight.

As long as i don't hit 50 and get really bored then, I'll keep playing Aion for now. But due to the circumstances i won't have as much patience with Aion as i did with other MMOs that offered at least a better service. Beside some vage promises i don't see the ingame support change soonish tbh.

Edit: Ah yes, forgot to mention i encountered my first bugged/non-translated quest in Aion. Apparently the localization team screwed up and forgot to translate a few quests. The one everybody is talking about atm is a 2nd entry quest that will let you enter Dark Poeta for only 5 scales instead of 20. The quest i encountered is The Inscrutable Stranger, you can't take it while running the client on english. For EU its pretty easy to switch the game in the language options (launcher) to eg. German or French, then you can take and solve the quest. For the US i think fastet way is to temporarily rename the 1_enu.pak & 2_enu.pak and therefore start the client in korean. The overall localization job on Aion is really good, but how can you completely forget some quests?

October 22, 2009

Hey, Hey... what's going on?

I know, i know... long time no update... Thulf, what's going on? NO, i did not have any accident like someone wrote in the comments. I'm fine. I just have been really busy trying to catch up with my legion members level wise, working odd hours and in addition, like i hinted earlier, I started to write for a print gaming magazine and used some of my creative time to work on my articles. Always wanted to do the major update i need to do for the blog "en bloc", but alas.. so much to do, so little time. ;)

I'm still playing Aion more or less daily and overall am enjoying it. Some things are really great, some are very cumbersome. At the moment i continuously hit a wall where i run out of quests and have to grind approx. half a level until i can take more quests. Since many of the repeatable quests are just not worth the time invested. It feels to me they screwed up the minimum level for quests around 35, some of the quests i can take give so little reward in XP and the mobs are way to easy for me, its more effective to grind higher level mobs then to do those quests.
About some things like more or less non-existent "office hours support" or hot topics like the gold seller spam I'll write another day. I also wrote Ayase with a few questions about it several weeks ago, but never got an answer back. Basicly from what i saw so far community management is run similar to the support at NCsoft, understaffed. Mythic/GOA had a much better relationship with blogs as well.

My main char Thulf (Templar) is level 35 meanwhile, which enables me to use my Kromede's Sword i got during one of the last Fire Temple groups i joined. I am very close to become a cooking expert and my armorsmithing is around lvl 33 items. My gathering skills both are up-to-date with the areas I'm adventuring in. Sheesh, its hard to work to keep the gathering & crafting up. And it costs a shitload of kinah. My advice: Don't start to work on your crafting early if you only want to supply yourself with gear its better you take alchemy or cooking for consumables and buy weapons/armor from the broker. They are expensive yes, but it will cost you more to level crafting and craft your own stuff in the long run.

Question of the Day: Why can't you read the official news at the Aion website during server downtime? It works for US...

September 20, 2009

Pre-Selection & Headstart

Headstart will be upon us tonight. Finally working on your char and keeping stuff. ;) The Aion pre-selection was a nice touch in my eyes. I can't remember any other MMO i played did let me create my char before the headstart. And especially with all the character sliders and possible choices its nice to have enough time to play around with them. NCsoft got rid of GameGuard, which was a surprise for many. A smart move not to jeopardize the launch by all the GameGuard trouble people had. In my opinion GameGuard will be back after a while tho. Looks to me they were just not able to fix it fast enough.

Pre-Selection, even without GameGuard, brought some trouble for people. If you get an "Error During Last Operation" while trying to patch up to version 1.5.0.6 use the small arrow (see pic) and choose "view last error" to get a better idea what is wrong. In same cases you can choose force-play to reserve your name and create a character even when the patching does not work for you yet. Personally i had trouble to download the patch as well initially. I had an error 36 and could not connect to the patch server. Remember, if you made any changes during beta to fix server access you need to reverse them. After trying to manually update for some time i looked around the forum since i could not imagine its just the server overload preventing me to patch. What did the trick for me: Looks like NCsoft switched patch server and with it changed the IP adress. Therefore if the IP for aion.patcher.ncsoft.com is cached somewhere (Provider DNS or local cache), you try to connect to the wrong server. If you use Windows XP go to the C:\WINDOWS\system32\drivers\etc\hosts file and open it with a text editor. Add "206.127.155.34 aion.patcher.ncsoft.com" without the " to point your computer to the new patcher IP. After this i could download the patch without any problems. Please remember you did this change, should NCsoft change server you need to reverse it. Edit: I just read NCsoft worked some tech-voodoo and it should work now on its own. Maybe try once more if you had an error 36 before.

In addition some people had the problem their complete interface turned korean. LOL If you have this problem check this thread, maybe one of the solutions can help. The thread also gave me an idea how to get rid of the North America marked Aion in my launcher, tho just renaming the folder to AionEU did not do the trick for me but i had to edit the registry key for installation path and the NCSoft\Launcher\Config\Default\GamesAddendum.xml file to switch my version to official EU. There also seem to be some weird errors including "Error Code: 3 (PatchPathNotFound)", i had that too in the beginning but it went away on its own.

On a sidenote: Our guild Versus chose a server and I'm happy we'll join the unofficial European English Roleplay server Gorgos. I played WoW and AoC on roleplay servers and while i don't always take the time to RP, i usually enjoy and respect the company of roleplayers. It can be great fun to run into some player run event out of the blue. I'm looking forward to also report about RP events from time to time, should i manage to attend them.

September 08, 2009

Explaining the Twitter Issue to NCsoft

Alright, after reading the official beta forum again you can see a lot of people got really upset about the way NCsoft handled the communication during the first two days of the beta and when all hell broke loose due to the several issues. There is a longer thread "Stop with Twitter" and for those not able to read it, players complain about NCsoft using twitter as a communication channel for important information and "tech support". Ayase posted in this thread but how i see it he misunderstood what people are complaining about. So let's try to sum it up and clarify it: Players are upset about the LACK of communication in the official forum and on the official website. No one is upset about the community team using twitter for complementary information or to point to interesting articles, websites, telling us from fair events, etc. During the first two days when all the issues arised there was nearly zero support or official posts in the forum or on the website. Only players helping players trying to figure stuff out. We're not complaining about the fact the community team also hints at "tech support" solutions, but that the tweets from the Aion team were the only infos we got for a long time.

What needs to be done in times like this and for proper support? Get someone to post in the offical forum and sort out the known issues. Right now the Known Issues forum contains six posts (and yesterday it was even less) and the accumulated thread with known OBT issues is out-to-date since day one. You need to kick tech support to create a proper list with issues and give us updates and the status (known, pending, solved, etc.) or possible solutions. If NCsoft would sort out their forum support this would make things for them easier as well, since there will be less posts of the same issues again and again. I fail to understand why there is so bad "crisis management" for many a MMO launch. It feels like the same stuff over and over again and like the teams have to invent the wheel again despite the company has released other games before. Let's hope support and communication will step up a notch for release and the learning curve is steep. From what i read at least the latency issues for the US got much better after yesterdays short maintenance. Hopefully NCsoft will get on top of the other issues as well.

On a sidenote: If you're still worked up about issues you have with the Aion beta and you need something to cheer you up. Listen to the latest Multiplaying.net Podcast (006): BOURBON. This is (nearly?) the same crew that did the CotCast Podcasts back in Warhammer and the guys & girls hosting the show are awesome. It's by far the funniest podcast i know and I'm a fan since WAR times. Topics are widely spread over gaming in general. Guest host this time is Rer from the Insert Awesome Aion Name blog.

September 07, 2009

Open Beta upon us

The Open Beta started... for some at least. Seems NCsoft is having serious issues, many of which have a different cause. One of things that really annoys me is that if you try to login and the NCsoft authentication server is down, the game will close on you instead of just informing you and let you try it again. WTF? From reading the boards it also looks like that there are still error windows that have not been translated properly yet and point customers to the korean website/support. There is a poll on the official beta forums, that reads (accumulated): 46.80% with lag issues, 34.59% having different issues that prevent playing properly and only 18.61% have no issues at all. Ofc a poll like this is not representative, but gives an indication.

Do i have trouble myself? Yes, i do. Game Guard closes my game via "The game or Game Guard was modified." error. From what i read the latest Game Guard version injected some new issues with Firewalls and such. During the initial closed beta i had trouble with my old firewall and switched to the free version of Agnitum Outpost Firewall, which is very good and i can only recommend. After giving Aion and Game Guard all access via the settings i have not had any problems with GG anymore during the CB events. Well, now it seems GG decides the Firewall is a threat. Funny thing is that just disabling the firewall for testing purpose is not enough. I've read on the forums that people with Comodo or Outpost Firewall have had success to get rid of the error by completely deinstalling the firewall. But c'mon... seriously? I will not pay to play a program that has me deinstalling firewall software that is configured correctly to give Aion and Game Guard full access. It's worse enough Game Guard being a rootkit and hooking *every* process on your computer, instead of just protecting Aion memory & files. This behaviour causes GG for some players to use up 25%-50% of CPU power btw. Does it surprise you that more and more players are willing to test unauthorized programs to kill Game Guard? I won't touch any of those and can't advice this, but can understand more and more players getting annoyed. NCsoft promised us that all Game Guard issues would be solved for launch, so far it does not look very promising tbh.

More issues (and I'm not even posting all):

If you get the ID/password mismatch error, thats usually due to you not updating your game account (NOT master account) password. Go and check if your account says you're ready, if not change your password and you are good to go.

"You cannot run any more client" is another error a bunch of people gets. No fix for this so far, even reinstalling the client does not seem to fix this.

Some players get an error message cause their account has been suspended temporarily due to missed payments. Others report their Beta accounts being banned completely due to violating the user agreement.

Legion names get cut off after 16 characters despite initially being able to use 32 characters.

Some huge lag and disconnect issues for people as well. For some people adding the server IPs to the command line of Aion did help.

Another issues seems to be the automatic race balancing rules. No one knows yet how wide the margin is, but i hear a lot of players complain they are not able to create the race they want on their servers. Either there is a large imbalance in player preference or the margin is very small.

Add to all those many more smaller Game Guard problems and issues people have and you can imagine why people are upset. One thing that bothers me is the bad information flow from NCsoft towards the players. There is no proper thread with informations on all issues and if there is a solution or how they will fix it. The offial Aion website does not have any infos at all concerning issues, people are somehow forced to read the twitter feeds from the community team - which IMO is bad information policy and they make it too easy for themselves. We need proper info channels, some players can't even access the beta forum as they have issues creating an account. Twitter is fine for marketing purposes, but NOT for support. There are very few posts from NCsoft support in the official beta forums, its mostly players trying to help players. Is this the kind of support we can expect after launch? Or is it just that NCsoft does not have any answers to give us? Then maybe an accumulated thread with known issues, which is updated regularly, would help.

Do i think Aion is ready for launch? Maybe... if they can deal with the issues today and not on the last day of the open beta phase. But the communication channels between the NCsoft Community Managers and the player base definately is not atm. There needs to be official info on issues. On a sidenote: My last email to Ayase is unanswered since August 26th btw, which is why i did not bother to ask further questions about more official infos.

I'll try to keep you guys posted should i hear about proper working solution to errors.

Here are two threads at AionSource that are updated regularly that might offer some help:
Installation & Troubleshooting FAQ
Gameguard Error Codes (and some other errors) and their Known fixes

September 03, 2009

Aion Promo Comic

NCsoft just announced a small promotion comic in collaboration with DC Comics' Wildstorm Studios. The small 24 page graphic novel (artist Neil Googe and writers David Noonan and Ricardo Sanchez) includes some advertising and tells the story of an Asmodian girl that becomes a warrior and takes vengeance for the death of her family. Overall the story is not that deep, but its a nice promotion article. EU gamers won't be able to grab it afaik, since its a US promo only. The initial rapidshare link i got it from was removed, but i found two more links on the AionSource forums for you guys to download the comic:
» drop.io
» box.net

August 29, 2009

New 1.5 Translations

Since AionArmory updated their database with apparently all the patch 1.5 names, you can see many skills or items changed their names. I updated my Stigma Stone posts with the new names to avoid confusion. A bunch of gathered items changed names as well btw. After playing the beta for a while it will take a moment to get used to all the changed names. ;)

In addition I'm happy to announce that UGT Servers are interested in sponsoring my Aion blog, like they did with my WAR blog. To celebrate the upcoming open beta & headstart, I'll host a small contest where you can win free ventrilo server access so you can adventure properly together with your friends. Stay tuned.

August 28, 2009

CBT to OBT patch 1.5 download



Since yesterday night the downloads for the client patch 1.5 are open - size is 3,075.1 MB. Should you use the official launcher to patch, you'll only download the patch in parts and the launcher tells you some mumbojambo about the patch being applied after 31.08. or something. IMO the best way to download the patch or the alternative methods as follows:

Official Torrent
ftp://ftp.ncsoft.com/Aion/Client/Torrent/

Fileplanet (you don't need to be a paying subscriber)
http://www.fileplanet.com/files/200000/204241.shtml

Update: GamersHell
http://www.gamershell.com/pc/aion_the_tower_of_eternity/downloads.html

Apparently there is a glitch in the 1.5 client that lets your OK button appear above the password field, others have that as well. No need to panic. ;)

Update: Just to let you know, i downloaded the patch via FP and after the install the NCsoft launcher gave me some error. I just closed the launcher and started the game (think you can also restart launcher and check for updates), which then gave me the info in the launcher i pre-downloaded the patch which would be applied on 31.08.09 - so thats normal.

August 27, 2009

Open Beta Dates

Update
Following this press release over at gamesindustry.biz the dates are:
06/09 - 13/09 Access to the Open Beta
18/09 Access to the Aion Server and Character pre-selection
20/09 Access to the Head Start Program
25/09 Release (22. for US i think)

There has been no official confirmation on the Aion website yet, but since the dates are very close to what some online retailers did send out to customers... probably really the true story. ;)

August 18, 2009

Does NCsoft split up the EU Community due to licensing?

Today i read some weird news. Following the discussion here and here, it seems that NCsoft decided the Baltic States (Estonia, Latvia and Lithuania) are not part of the EU and "sold" their license to the company that will publish the Russian version of Aion. Apparently enforcing this via an IP block, which will prevent friends from Eastern Europe to join us on the EU servers. In the same boat appear to be the EU candidate countries Croatia and Turkey. Needless to say those players are very angry if this turns out to be true. Here is a well written open letter to NCsoft from a Lithuanian blogger. I did not see any official response from NCsoft yet on this matter, let's hope they clear it up being a mistake, not enforcing IP blocks.

Edit: Here is another thread about it.

August 10, 2009

Aion Zone Maps

While i was poking around with Aion stuff i realized that neither Powerwiki nor AionSource got all zone maps correct online. So i figured I would upload you all zone maps and link some additional information. This post is to be understood as a work-in-progress, I'll try to fill in some more zone information when i get there. The level range is just a rough guess from me, since i did not play past lvl 21 yet. The Elysea maps are for you Elyos players, but since I'll be Asmodian, don't expect them to become filled with info. ;)
Feel free to use the comments to augment these infos...

» Download all Maps from my Blog in one large (13.7MB) file «

Note: You can find maps of the Abyss zones here.

Asmodae Maps

Pandaemonium (capitol)

» Powerwiki Quest Info for Pandaemonium


Ishalgen (~lvl 1-10)
Starter zone

» Powerwiki Quest Info for Ishalgen


Altgard (~lvl 10-20)

» Powerwiki Quest Info for Altgard


Morheim (~lvl 21-40)

» Powerwiki Quest Info for Morheim




Brusthonin (~lvl 20-25/45-50)

» Powerwiki Quest Info for Brusthonin









Beluslan (~lvl 30-50)

» Powerwiki Quest Info for Beluslan









Elysea Maps



Sanctum (capitol)

» Powerwiki Quest Info for Sanctum







Poeta (~lvl 1-10)
Starter zone

» Powerwiki Quest Info for Poeta


Verteron (~lvl 10-20)

» Powerwiki Quest Info for Verteron


Eltnen (~lvl 21-40)

» Powerwiki Quest Info for Eltnen




Theobomos (~lvl 20-25/45-50)

» Powerwiki Quest Info for Theobomos









Heiron (~lvl 30-50)

» Powerwiki Quest Info for Heiron








26.11.09 - Updated Quest Info from Powerwiki for zones.

August 06, 2009

Aion review from CB3 - Blood for Blood!

This is a repost from my initial Aion review on Stunty Stomper. Figured i should post it in my new Aion blog as well. I fixed some old infos where it applied.

During the closed Beta Weekend 3 i was able to check out the upcoming Aion MMO some. Since i know a bunch of people are interested in it i took the time to give you a rundown from my perspective. I leveled an Asmodian Templar (Tank) up to level 18 during that weekend. So all my findings will be based on what i saw during that time. Also important to note: Apparently NCsoft will release Aion with version 1.5, so there are several patches missing (translations: 1.1 / 1.2 / 1.5) on the EU/US servers at the moment. Some things might get fixed with those, where i know it will its mentioned in my article.

Before we start to talk about the game, let me say a few words about the GameGuard software, a hacking prevention software that Aion uses, which sucks a lot. I know many players had trouble with it, me as well. I had to deinstall (not simpy disable) my NetLimiter (firewall & bandwidth shaper) as else i would get some error window that only told me some korean gibberish with no hint towards the problem. Users of 64bit windows had major trouble as well, those had to exchange some files taken from another game to fix their problem. I fail to understand how a company can use such a crappy software that does not even yield a proper error message in the first place. Lets hope they improve it, but from what i hear people are not happy with GameGuard, tho its unlikely to change.

Who will have fun in Aion? Well, if you dislike grinding at all - Aion is not the game for you. Period. If you need the game to take you by the hand for everything or want a rich storyline with a lot of lore - Aion is probably not the right game for you. Can casual gamers have fun in Aion? Yes, they can but the most fun you'll have while playing with a good guild (called Legion in Aion). Due to the way things work a good guild will speed up your progress a lot. The game itself immediately reminded me of some of those typical asian free-to-play grind MMOs (like 2Moons and such), but its a notch better done. A lot of features are not really explained inside the ingame manual and you have to figure them out yourself. I'd suggest that this gets fixed before release, else the whining will be huge since people have no idea how to use certain things.

Graphics
The game looks very good. Character customization at character creation (and also later on) is huge, a lot of stuff to play with. Despite the lower polygon count used for models in Aion, they made good use of some high-quality textures on the monsters and the surroundings. Like so many other games they have a bunch of places with blurry/bad textures as well, but the overall feeling when you run around is great. In general the maps are nicely done, tho often a tad colorful for my taste... guess thats the asian influence. Several monsters or plants/trees have a cool and unique look to them tho, you don't think i saw this similar model a hundred times already. Some races are the "cute kind", like large squirrels or pandas - but heh, who does not like to slaughter cute Mumu herb gatheres while they do nothing wrong but work?

Audio
There is a lot of good and catching music in Aion. Sometimes it feels a bit out of place when the different themes switch, but overall there is a larger amount of good music then in many other games.

UI in general
The Aion UI is nothing special or really new. It looks clean and has enough features to work with tho. Often i wish it had more options to turn off some confirmation windows or other parts to save a few clicks, but its ok to use. You can't freely place or resize the UI, its rather limited in ways to modify. Annoying: It seems at many places the UI is missing tooltips to explain what certain settings or attributes do. The UI luckily has a moderate color/feel to it so not to distract you from the gameplay. Everything you look for in a MMO UI is basicly there, can't remember important parts missing. Annoying is that you can't switch the camera view to look freely around while running into a direction, maybe its because coordination in flight later on, not sure. You can use the middle mouse button to switch the camera 180 degree and eg. look behind you while running forward, but thats about it... else you'll always run where you look. Note: Someone mentioned patch 1.5 has enabled left mouse button to rotate camera and also invert mouse. The UI has many auto move/pathing features that will make your toon run by its own. Parts of it can be disbled (stick to target) but some others can't. This can be tricky if your toon starts running off and aggros close by mobs because by accident you clicked a gather note.

Instanced gameplay

The game world is instanced. While one instance (called channel) can hold a lot of people (no idea how many) it seems at any point there are 10 channels from any given area. Not so sure about the main capitol, can't remember if that was instanced as well. You see a lot more players running around then eg. i saw in AoC instances tho. The game engine supports a large amount of players and runs very smooth and stable. While playing i seldom had lag and even with 50+ players on your screen inside the main city the performance is very good, no heavy drop in FPS for me. You can change channels by choice any time you wish. If you're in a group you can choose to teleport into the group leader's instance from the group menu. If certain quest points are camped you can always try to switch the channel to avoid the crowd. Sometimes this helps, sometimes not. I also hear that only the first few areas in the game have channels, later on and in the Abyss there is only one - anyone knows this exactly?
Note: I heard tho, come launch the channel change will have a 10-15min delay. So no avoiding crowd or farming named mobs with channel change.
Edit: Only the initial zones are instanced. The lvl 20+ zones only have one channel.

Leveling/Quests/Grinding
During the beta weekend there were a few points when you ran low/out of quests and needed to grind a little bit to get to the next level. From what i read one of the patches added a bunch of more quests to help with that. When it comes to leveling you can do both questing or grinding. It will depend on what you do which is more effective. If you get a small group of people and grind those elite mob areas, this can yield very good XP. I was going solo at some point and killed mobs 3-4 levels above me and that yielded very good XP as well. It will depend on your level, your gear and if you're solo or in a group, but so far it looks like you don't have to quest. Tho usually the quests will lead you through the areas and some follow-up quests will give you item rewards. Every so often a quest will give you a short intro with a cutscenes (using the game engine), which can really add to some stories, but often felt a bit out of place. I'd rather have a sequence explaining me what happened then show me some abandoned hut in the middle of the forrest i never saw before. There is a quest helper system in place and when a quest text mentiones a certain NPC, mob race or place you can "locate" them and if possible get a mark on your map where to go to, sometimes things are at hidden/hard to reach places and it does not work.

During leveling i had two aspects that annoyed me big time:
1. Loot rights are given to the person/group that did the highest damage to a mob it seems. This results in high damage classes to "steal" the mob you have been fighting already. There are a few quests on a timer, you already fight a mob down to 70% HP to get a quest drop and some sorc jump in, kills the mob with a tad higher damage then you, grabs the stuff and runs off. I met a bunch of players that did this by intend. Supernice.
2. Sometimes there is a very long respawn timer on quest objectives (you scouted the area already three times only to realize the object spawns on a table you ran past several times) or quest mobs. I did a few quests where only special mobs would drop the needed items and in the whole frickin' village spawned 3-4 of those for like 15-20 players running around there. Add point 1 to that and go figure the annoyance.

There will be griefing and spawn camping in Aion on a larger scale then in some other MMOs.

A nice feature during fights inside NPC villages and such: Many NPCs alert each other when attacked or start to run away and alert others when low on health. You'll really have to watch were you are going and which mobs to pull later on if you're leveling in areas where the mobs are challenging to you. In addition ranged NPCs are hard to move, looks like they use their ranged "attack skill" also when close to you. So no step-by-stepp pulling them back. To a certain degree you can work around it with corner pulls and such. Training NPCs into other players is rather easy as well and i can imagine this leads to griefing as well. When you run away too far from a mob it will reset and leash back, BUT can aggro players on the way sometimes. While you kill mobs somewhere one idiot running away with a large groups of mobs on his tail is often enough to get you killed, so watch whats happening around you. Overall fighting mobs is more challenging then in many other MMOs, which is refreshing. I also hear rumours about a hate list system used beside the normal aggro system. Mobs can have certain "rules" why to hate certain players more then others.

Combat
Killings monsters feels like its taking longer and more effort then in WAR, WoW or AoC. Depending on the level difference against a mob you will use several different skills before the mob drops dead. When fighting equal level monsters you use a few skills to kill it, but i had to use at least one rotation from all available skills at the early levels to kill it. Level difference has a major effect on the power the mob has and the time it takes to kill it. If you fight a mob three levels higher then you, its already dangerous if you get adds at the wrong point and you'll have to use several skill rotations to kill it. Combat overall feels good tho, the animations are very fluid and if i use a shield bash my toon will really take his shield and smash it into the foe. Combat skills are used similar to Black Orcs in WAR. While you have "single hit skills" as well, the best skills are part of a chain which opens up after you used the starter skill. Depending on your level you get more skills to use as 2nd or 3rd. The chains are easy enough to identify/use since there is a good display for them and when they become available they'll start to glow. Then you got a few seconds to press the corresponding key. There is no skill "queue", so if you press the needed key to early it won't fire. Should you use a different skill while moving down a chain, the chain will be lost since you need to wait for the starter skill to come off cooldown again. The different chains for my templar had 1-3 branches they could lead to. Many skills are in reaction to eg. block, parry, etc. ergo only open up if the condition is met. Playing my templar from the skill system itself really felt like being on my Black Orc, i can live with that. The fights sometimes feel a tad long, if you bang with two people on some elite mob it can take forever to get it down. On the other side you have the feeling something is happening, the good animations underline that feeling. The fight animations and sounds are a bit too much mortal combat IMO, but i read somewhere one of the patches gives you an option to disable at least most of the "mortal combat ninja cries" your toon does while fighting.

The skills use MP (Mana Points) and Divine Points (DP), some are free without any costs. DP are collected through fighting players & NPCs, through dealing/taking damage. You can't store DP and should you die or log off, that bar goes to zero. DP skills are really powerful from what i saw. It takes quite a while until you filled your DP bar enough to use a skill.

Death
If you die you'll get a short debuff (1min) reducing movement speed, lose 3% of XP and resurrect at your last binding location. You can pay a Soul Healer to get 2% XP back, does not matter if you do it while you still have the debuff or not, the rest is lost forever. If you adventure into dangerous areas its adviced you spend a few coin to bind before you go so you don't respawn too far away. It's annoying to have to wait for people to travel back across the continent. If you die there is a 30min timer another player can resurrect you. You can buy resurrection stones rather cheap from general goods vendors - good investment to be able to rez your cleric if things go wrong.

Items
Come in different quality: grey (trash), white, green, blue and orange. During to the beta weekend i sometimes found green items (a few levels better then white) and one blue chest piece from a named mob. There is a neat item comparision system in place and if you compare two items red/green indicator will tell you which stats are worse/better on the different items. Item tooltips are a bit unclear tho, could use some work. I found it very annoying tho, that many items have the same name, but very different stats on them. You really need to look at them in detail. Very few items in the game seem to be bind on pickup, from what i hear only the boss loot from the high-end dungeons will be BoP. The vendors have a button to sell all misc (grey) items. All UI parts that deal with items work more like an online shop, you can choose the stuff you want to buy and then have to press the final button to check out and confirm the transaction.

Tips:
# strg+left-click on an item will open up a preview dressing window.
# strg+right-click will link an item into chat.

Auction House & Private Stores
There are brokers in major cities. The AH interface is a bit cumbersome and lacks more filters (stuff like enter item level filter was improved in 1.1 apparently). The amount of items you can list at the AH is limited (dunno exactly how many). If you buy stuff from the AH it goes directly into your inventory. If you sell stuff at the AH, you need to "settle your account" at the trader to obtain the money. There is a private store system in Aion. At any place you can start your own private shop and sell stuff from your inventory. Many players use it while being afk. Some major areas in the capitol city are *full* of private shops, you can spend a lot of time to run from player to player and see what they offer. When you open the shop you can put one line of text in, which will be displayed over your head - also often used for guild recruiting messages etc.

Tip: Double left-click on a player-store to automaticly run to that player and open the shop interface. Since players move right into the player with the shop sometimes it can be hard to target them.

Mailbox system works like in every other MMO. Its a bit confusing tho as you have "normal" delivery (which is instant into the other mailbox already) and "express" - unfortunately i did not test this, but i read this results in a Shugo (small squirrel/hamster NPC) messenger coming to the recipient and delivering the letter.

Group/Party System
There is no real LFG system, which makes the task of finding a party for certain elite quests a bit harder. One reason I'd only play Aion with other people i know. A party can have up to six people, a raid up to 24 players. There is no need/greed loot roll system, only roll dice or abandon roll. This should be improved IMO. In the group distribution you have some nice additional features. You can distribute money to group members, can choose to auto distribute misc items, there is a master looter and some strange bidding system wherer you loot for coin you bid (and coin is distributed between party members).

NPCs have some sort of point indicator next to their name when targeted, this shows you how strong the mob is. While i can easily kill a mob with 1-2 points on my own, those with 4 points could be very tough cookies, sometimes impossible for me to kill solo, depending on the mob. Some quests don't indicate that they are group/elite mission and you'll need to group up. So you'll need to watch out if you run into some elite area.

From what i hear there will be several high-level dungeons available a release, some instanced some with PvP in them. Tho i doubt you should expect very complicated scripted encounters from what the game felt to me. I'm sure the bosses will have some tricks up the sleeve, but thats about it.

Flying/Gliding
With level 10 you'll finish a quest chain and "earn your wings". Despite what many people think you CAN NOT FLY EVERYWHERE in Aion. At least in the first areas there are only few places you can fly freely. Depending on the wings you have and gear stats, etc. you'll have a certain amount of flight time (rather limited). Once the timer runs out you'll get a nasty (fun!) warning *meeep meeeep* and start to fall. Yes, you can die if you fall deep enough. ouch.
What you can do everywhere is glide. You do this by jumping down a slope, just jumping from any higher place and use space again to spread your wings. Many players fail to grasp the concept of gliding, so here is how to: As long as you glide downhill and don't get stuck uphill or at an obstacle you can glide until your timer uns out. Gliding over water is good as well. Don't push your forward movement button while gliding, only adjust your direction by going left and right - this way you can glide a very long time if the area supports it and you use the environment smart. While gliding you will aggro mobs and they can hurt you, so be aware of that. Utilizing gliding properly will speed your movement up a lot.

Other forms of transportation include a flight master system between major hubs inside the same area and teleports between the different regions. So far there are no plans for mounts from what i hear. You can upgrade your wings later on tho. You also have a personal teleport skill (20min cooldown) you can bind at various obelisks, this does cost a small fee.

Swimming
You can't swim in Aion. Should you enter water deep enough, you'll simply walk on the ground under water. *lol* There is a system that will damage you when you enter "deep water".

Title System
By means of questing (and maybe other things) you'll obtain titles. The thing in Aion is that titles have a small stat boost attached to them. So if you wear a title (and only then) you'll get that stat boost. The title system is not very intuitive and i disabled title display on PCs rather quick as it looks annoying because the title is displayed together with the player name. I never saw a message that i acquired a new title either, so check the title list from time to time.

There are many ways to enhance your gear/weapons: manastones (gems you socket into gear), enchantment stones (obtained by "disenchanting" gear with vendor bought tools), power shards (drop from mobs can be bough at vendor) that enhance your weapon damage for one hit. The different ways to enhance your gear are not very intuitive at first, check here for more info.

Crafting
I tried crafting a tiny bit. Crafting overall does take a long time and some major coin. You'll have to to go into the main city for crafting stations. No crafting anywhere else. There are normal crafted items and you can crit on a craft, resulting in a better item. There is some wierd upgrading system, where you basicly take an already crafted item, add some more materials and refinement stones and then create a better version. Since crafting can fail (no idea about the mechanism) i can imagine it will take a lot of time and materials to craft the best gear. Apparently you can train all crafting trades up to 399 skill, but only master one to 450 skill.
Gathering materials is done in two ways: You gather stuff like ore, food, plants, etc. from the floor and you have to gather aether that is floating around in the air in flying enabled zones.

Armor dyeing (so far i only saw vendor bought dyes) did look like crap ony my plate armor due to the armor reflections not working together well with the new colors.

Legions (Guilds) System

There is a guild system implemented and you eg. get a guild vault with a guild plus some other organization tools. A lvl 1 guild (register) cost 10.000 Qina (coins in Aion) and can have max. 30 members. You'll get a random crest assigned for the guild cloaks (also displays on player tooltip). Lvl 2 guild can be obtained while having at least 10 members and paying 100.000 Qina. You get to choose a crest from a certain pool and your guild can have max. 60 members. A guild rank 3 can upload their own crest (if you can really upload and not just create one, thats cool) and have 90 members, but you need to pay 1.000.000 Qina and obtain 20.000 Abyss/Legion points (from PvP and maybe fighting the 3rd faction inside the Abyss).

The fluff stuff
Aion has a lot of fluff stuff, like googles, funny hats, festival dresses, etc. Very early on you get cool disguises via quests as well. Lets not even start to talk about remodel shops that will let you switch even the 3D model your gear displays, if you got enough coin. There is a lot of stuff to spend gold on: resurrection stones, teleport scrolls, custom 2h binding stone scrolls, etc. Overall there are many money sinks already in the game. Some of the stuff you buy from the vendors is really useful.

NCcoin?!?
One thing that jumped my eye while reading over the user agreement, they mention NCcoin as some kind of currency to pay for ingame items with real money. I'm not sure if this will really make it into the game, but i know many hope it does not. Also paying a monthly fee (no one knows yet how much for EU/US) as for other MMOs would not be welcome if they make money on the side with this.

Due to the nature of the game you'll be able to spend hours by trying to improve crafting, gathering materials, etc. The later game levels are supposed to be a bit of grind, but then again even WAR or WoW felt like that in the end, tho i assume the feeling might be more present in Aion. Will Aion be a game i could have fun with? Only in a good guild. Should a large part of my guild mates move over to Aion, probably so would i. It's no game i would start without being part of a Legion tho. You hit the wall playing solo rather quick and the lacking LFG system does not help that much. Aion overall was better then i thought it would be, but my expectations were not that high and i doubt it will be THE upcoming MMO people waited for. I think it can be fun for a while tho. Some things are new and refreshing to look at or use. The higher challenge rating while fighting "normal" NPCs was very welcome. They had more AI to them then in the other MMOs i played recently. Most likely i forget a bunch of stuff in this review, should you have any questions or want to share your own thoughts, feel free to use the comments.

New Aion Blog

Since i decided to join the battle between Elyos, Balaur and Asmodians i thought its time to create a new blog for Aion, as Stunty Stomper somehow does not fit the context. So this will be my new Aion blog, update your links and subscribe the RSS feed. I'll already post frequently before launch from my beta experience and what other interesting stuff i come across. The blog layout & navigation is a work-in-progress until I'm satisfied with it.

Test: Fragment of Ectoplasm